4. 3D Visualization Controls#

4.1. Camera Controls#

The following mouse actions and keyboard shortcuts control the camera in the 3D viewport:

Image

Action

Description

../_images/Rotate.png

Rotate

Click and hold the left mouse button to rotate the model

../_images/Scroll.png

Scroll

Use the mouse wheel to zoom in or out

../_images/Pan.png

Pan

Press and hold the mouse wheel while moving the model

../_images/ChangeCenter.png

Change Center of Rotation

Hold Ctrl and click a point on the model to set it as the new centre of rotation

../_images/Zoom_Specific.png

Zoom on a Specific Part

Hold Shift and click and drag with the mouse wheel button to draw a zoom rectangle on the model

../_images/Select.png

Select

Right-click on an element or node to select it

../_images/Multi-selection.png

Multi-selection

Hold Shift and right-click. A green rectangle will appear as you move the mouse; all elements within the rectangle will be selected

../_images/deselect.png

Deselect Individual Item

Hold Ctrl and right-click on an item to deselect it

../_images/LetraF.png

Autofit

Press F to autofit the model in the viewport

../_images/LetraA.png

Toggle Axis 2D

Press A to toggle vertical and horizontal reference guides in the 3D window

../_images/LetraB.png

Toggle Bounding Box

Press B to toggle the model bounding box

../_images/LetraC.png

Toggle Camera Info

Press C to display camera parameters in the viewport

../_images/LetraEsc.png

Clear Selection

Press Esc to clear the current selection

../_images/LetraE.png

Toggle Free Edges

Press E to toggle free edges visibility

../_images/LetraI.png

Show All Elements

Press I to show all elements


All these mouse controls and keyboard shortcuts can be customized to suit your preferences. For more information on how to modify them, see Sections 2.1.5.2 Keyboard Shortcuts and 2.1.5.3 Mouse Controls

4.2. Visualization Toolbar#

Visualization toolbar showing all view control buttons

The Visualization Toolbar provides controls for the view projection, mesh display, coordinate axes, and predefined viewpoints.

4.2.1. Autofit#

Autofit icon Clicking Autofit centers the model in the window.

4.2.2. Center Element/Plane#

Center Element/Plane icon Clicking Center Element/Plane centers and orients the camera based on the active selection.

Activation conditions:

  • Elements: exactly one 2D element selected

  • Nodes: exactly three nodes selected

Behavior:

  • 1 2D element: the camera centres on the element’s centroid and orients perpendicular to the face normal, looking outward

  • 3 nodes: the camera centres on the triangle’s centroid, orients perpendicular to the plane defined by the three nodes, and adjusts the distance accordingly

4.2.3. Projection Mode#

You can choose between two different view types:

Orthogonal view icon Orthogonal View

Conical view icon Conical View

4.2.4. Mesh Mode#

The mesh can be displayed in five rendering modes:

Opaque mode icon Opaque: The default setting.

Opaque Wireframe mode icon Opaque Wireframe

Transparent mode icon Transparent

Transparent Wireframe mode icon Transparent Wireframe

Opaque Feature Edges mode icon Opaque Feature Edges

4.2.5. Get Free Edges#

Free Edges icon This function identifies and displays the free edges of the model, highlighting areas where there are no adjacent elements.

4.2.6. Show/Hide Axis#

Show/Hide Axis toggle button

Clicking the icon hides the coordinate axes; the icon changes to show a crossed-out eye. Click again to restore the axes.

4.2.7. Show Camera Info#

Show Camera Info icon Clicking Show Camera Info displays the camera parameters in the viewport. You can move the Camera Info box to any location within the window.

4.2.8. Predefined View#

Select a predefined viewpoint to orient the camera along one of the principal planes of the coordinate system:

Top view icon X, Y

Front view icon X, Z

Bottom view icon Y, X

Right view icon Y, Z

Back view icon Z, X

Left view icon Z, Y

Isometric view icon X, Y, Z

Orientation Cube#

In addition to the toolbar buttons, an Orientation Cube is displayed in the lower-left corner of the viewport, next to the global coordinate system. This cube provides a quick and intuitive way to orient the model by clicking directly on its faces, edges, or vertices:

  • Clicking a face orients the model to the corresponding standard view (front, back, top, bottom, left, right).

  • Clicking an edge orients the model to a view aligned with the two adjacent faces.

  • Clicking a vertex orients the model to an isometric view from that corner.

Two visual styles are available for the cube:

  • Flat cube — the default style.

  • Rubik cube — an alternative style matching the NaxToView corporate design.

The cube style can be changed in Tools → Options.

4.2.9. Save View#

Save View icon This option saves the current camera configuration as a new view in the Session Tree. The new view appears alongside existing views and can be restored at any time.

For details, see 7. Session Tree.